This collection is out of this world! Let's prepare for liftoff and find out what it contains.
First, a total of five vinyl records with hundreds of tracks.
LP 1: R-Type (Arcade/Gameboy) - Side A | LP 1: R-Type (Arcade/Gameboy) - Side B |
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LP 2: Super R-Type (Super NES) - Side A | LP 2: Super R-Type (Super NES) - Side B |
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LP 3: R-Type LEO (Arcade) - Side A |
LP 3: R-Type III (Super NES) - Side B |
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LP 4 - Side A: R-Type Δ (PlayStation) | LP 4 - Side B: R-Type Command (PlayStation Portable), R-Type Command II (PlayStation Portable), & R-Type Final (PlayStation2) |
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LP 5 - Side A: R-Type Dimensions EX (NS/PS4/PC/iOS) | LP 5 - Side B: R-Type Dimensions EX (NS/PS4/PC/iOS) & R-Type Dimensions EX (R-Type II) |
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Next up, we have a booklet that lists every track within this collection!
Take a sneak peak at one of the pages below.
And lastly, within this limited R-Type collection, we have a download code that unlocks 370 tracks spanning across the entire R-Type series. Check out the full listing below.
R-TYPE (Arcade)
- TITLE
- COIN
- BATTLE THEME (STAGE 1 The Encounter)
- BOSS THEME
- RETURN IN TRIUMPH (STAGE CLEAR)
- MONSTER BEAT (STAGE 2 Life Forms in a Cave)
- BATTLE PRESSURE (STAGE 3 Giant Warship)
- GRANULATIONS (STAGE 4 A Base on The War Front)
- MONSTER LURKING IN THE CAVE (STAGE 5 The Den)
- SCRAMBLE CROSSROAD (STAGE 6 Transport System)
- DREAM ISLAND (STAGE 7 A City in Decay)
- WOMB (STAGE 8 A Star Occupied by The Bydo Empire)
- LIKE A HERO (ALL STAGE CLEAR)
- THE END OF A WAR (GAME OVER)
- NAME ENTRY
- CONTINUE
R-TYPE II (Arcade)
- TITLE
- COIN
- R-9, TO THE FRONT! (START)
- COUNTERATTACK (STAGE 1 Ruins)
- BOSS THEME
- STAGE CLEAR
- WATER SPLASH (STAGE 2 The Cavern)
- METAL CRUSHER (STAGE 3 The Crimson Sky)
- SLIP SLIDIN' AWAY (STAGE 4 Sliding Paths)
- DEAD END (STAGE 5 Base Under Construction)
- BAIYO (STAGE 6 A Bydo Star)
- ESCAPE FROM THE EMPIRE (ALL CLEAR)
- GAME OVER
- NAMELESS SOLDIERS (NAME ENTRY)
- CONTINUE
COSMIC COP (Arcade)
- COSMIC COP (TITLE)
- CREDIT
- EMERGENCY SCRAMBLE (NAME ENTRY / GAMEOVER ~ CONTINUE)
- THE FUNKY FLAMINGO (ZONE A)
- MAJESTIC KILLER (BOSS)
- ENSURING SAFETY (ZONE CLEAR)
- SUDDENLY (ZONE B)
- SHIFT UP PASSAGES (ZONE C)
- ELECTRONIC HURRICANE (ZONE D)
- PROMENADE JUNGLE (ZONE E)
- LIKE THE STARDUST (ENDING)
R-TYPE LEO (Arcade)
- TITLE
- CREDIT
- GAME START
- PARADISE PLANET (AREA 1)
- AREA BOSS
- RED-HOT DESERT (AREA 2)
- TROPICAL FOREST (AREA 3)
- FLOATING CONTINENT (AREA 4)
- INSIDE OF RUINS (AREA 5)
- CORE OF THE PLANET (FINAL AREA)
- ENDING
- GAME OVER
- ENTER YOUR NAME
R-TYPE III (Super NES)
- TITLE
- FORCE SELECT
- STAGE 1 (Catapult Dimension)
- BOSS 1
- STAGE 2 (Acid Creatures)
- STAGE 3 (Heavy Metal Corridor)
- STAGE 4 (Fire Cask Factory)
- BOSS 2
- STAGE 5 (Bionics Laboratory)
- BOSS 3
- STAGE 6 (Galaxy of Abyss)
- LAST BOSS
- ESCAPE
- ENDING
- GAME OVER
- CONTINUE
R-TYPE Δ (PlayStation)
- OPENING
- SELECT YOUR PARTNER
- STAGE 1 [Crazy Machine]
- ENCOUNTER ENEMY!
- STAGE CLEARED
- STAGE 2 [Grotesque] AIR
- STAGE 2 [Grotesque] WATER
- ENCOUNTER BYDO!
- STAGE 3 [Giant Attack]
- STAGE 4 [Corrosion]
- STAGE 5 [Evil]
- STAGE 6 [Awakening]
- STAGE 7 [Life]
- LAST DANCE!
- ESCAPE
- ENDING [Peace]
- ENDING [Silence]
- CONTINUE?
- GAME OVER
R-TYPE FINAL (PlayStation2)
- OPENING
- TITLE
- MENU
- HANGAR
- MUSEUM
- STAGE 1.0 (Metropolis Quietus - Anxiety)
- STAGE 1.0 (Metropolis Quietus - Calm)
- STAGE 1.0 (Metropolis Quietus - VS Gains)
- STAGE 1.0 (Metropolis Quietus - VS Gironika)
- BOSS (Bilogolical)
- STAGE CLEAR
- STAGE 2.0 (Twisted Ecology - Desert)
- STAGE 2.1 / 2.2 (Twisted Ecology - Air)
- STAGE 2.3 / 2.4 (Twisted Ecology - Underwater)
- STAGE 3.0 (Battleship Raid - City Skyline)
- STAGE 3.0 (Huge Battleship Attack - Engulfing Approach)
- BOSS (Mechanical)
- STAGE 3.5 (Forest Watchdog)
- STAGE 4.0 (Deserted Lab - Spiral Passage)
- STAGE 4.0 (Deserted Lab - Huge Tank)
- STAGE 5.0 (Dimension 26)
- STAGE 6.0 (Floating Graves)
- STAGE F-A (The Bydo...)
- BOSS (Final)
- STAGE 6.1 (Beautiful Erasure)
- STAGE F-B (Summer Night)
- STAGE 6.2 (Anti-Space)
- STAGE F-C (Wherever)
- CONTINUE
- GAME OVER
- AI VS MODE (SELECT)
- AI VS MODE (CHAMPIONSHIP: NOVICE CLASS)
- AI VS MODE (CHAMPIONSHIP: NORMAL CLASS)
- AI VS MODE (CHAMPIONSHIP: UPPER CLASS)
- AI VS MODE (CHAMPIONSHIP: HIGH CLASS)
R-TYPE COMMAND (PlayStationPortable)
- Encounter (OPENING)
- Premonition (TITLE)
- Encroachment (MENU)
- Prepare for Battle (INTERMISSION)
- Enhancement (EARTH)
- Transmission (BYDO)
- Arouse the Fighting Spirit (EARTH)
- Desire for Annihilation (BYDO)
- Overpower (EARTH)
- Refraction (EARTH)
- Counterflow Airspace (EARTH)
- Undulating Airspace (BYDO)
- Control Failure (BYDO)
- Impatience (BYDO)
- Convergence (EARTH)
- Remains (BYDO)
- Triumph (VICTORY)
- Silence (DEFEAT)
- Demise (EARTH)
- Stupefaction (BYDO)
R-TYPE COMMAND II (PlayStationPortable)※Unreleased
- Surpass (EARTH)
- Asymptotic (GRANZELLA)
- Gloating (GRANZELLA)
- Chaotic Airspace (GRANZELLA)
- Breakout (GRANZELLA)
- Mop Up (GRANZELLA)
- Orderly (GRANZELLA)
- Close (GRANZELLA)
- Impulse (BYDO)
- Destruction Melody (R-TYPE Stage 1)
- Undefinable (R-TYPE Bydo)
- Shadow of The Titan (R-TYPE Stage 3)
R-TYPE (TurboGrafx-16)
- COIN
- BATTLE THEME (STAGE 1 The Encounter)
- BOSS THEME
- RETURN IN TRIUMPH (STAGE CLEAR)
- MONSTER BEAT (STAGE 2 Life Forms in a Cave)
- BATTLE PRESSURE (STAGE 3 Giant Warship)
- GRANULATIONS (STAGE 4 A Base on The War Front)
- MONSTER LURKING IN THE CAVE (STAGE 5 The Den)
- SCRAMBLE CROSSROAD (STAGE 6 Transport System)
- DREAM ISLAND (STAGE 7 A City in Decay)
- WOMB (STAGE 8 A Star Occupied by The Bydo Empire)
- LIKE A HERO (ALL STAGE CLEAR)
- THE END OF WAR (GAME OVER)
- CONTINUE
- TITLE (NOT USE)
- NAME ENTRY (NOT USE)
R-TYPE (Sega Master System)PSG
- TITLE
- BATTLE THEME (STAGE 1 The Encounter)
- BOSS THEME
- RETURN IN TRIUMPH (STAGE CLEAR)
- MONSTER BEAT (STAGE 2 Life Forms in a Cave)
- BATTLE PRESSURE (STAGE 3 Giant Warship)
- GRANULATIONS (STAGE 4 A Base on The War Front)
- SUPER STAGE (SECRET STAGE)
- MONSTER LURKING IN THE CAVE (STAGE 5 The Den)
- SCRAMBLE CROSSROAD (STAGE 6 Transport System)
- DREAM ISLAND (STAGE 7 A City in Decay)
- WOMB (STAGE 8 A Star Occupied by The Bydo Empire)
- LIKE A HERO (ALL STAGE CLEAR)
- THE END OF A WAR (GAME OVER)
- NAME ENTRY
- CONTINUE
R-TYPE (Sega Master System)FM ※Japan ver
- TITLE
- BATTLE THEME (STAGE 1 The Encounter)
- BOSS THEME
- RETURN IN TRIUMPH (STAGE CLEAR)
- MONSTER BEAT (STAGE 2 Life Forms in a Cave)
- BATTLE PRESSURE (STAGE 3 Giant Warship)
- GRANULATIONS (STAGE 4 A Base on The War Front)
- SUPER STAGE (SECRET STAGE)
- MONSTER LURKING IN THE CAVE (STAGE 5 The Den)
- SCRAMBLE CROSSROAD (STAGE 6 Transport System)
- DREAM ISLAND (STAGE 7 A City in Decay)
- WOMB (STAGE 8 A Star Occupied by The Bydo Empire)
- LIKE A HERO (ALL STAGE CLEAR)
- THE END OF A WAR (GAME OVER)
- NAME ENTRY
- CONTINUE
R-TYPE (PC88VA)OPN
- OPENING
- BATTLE THEME (STAGE 1 The Encounter)
- BOSS THEME
- RETURN IN TRIUMPH (STAGE CLEAR)
- MONSTER BEAT (STAGE 2 Life Forms in a Cave)
- BATTLE PRESSURE (STAGE 3 Giant Warship)
- GRANULATIONS (STAGE 4 A Base on The War Front)
- MONSTER LURKING IN THE CAVE (STAGE 5 The Den)
- SCRAMBLE CROSSROAD (STAGE 6 Transport System)
- DREAM ISLAND (STAGE 7 A City in Decay)
- WOMB (STAGE 8 A Star Occupied by The Bydo Empire)
- LIKE A HERO (ALL STAGE CLEAR)
- THE END OF A WAR (GAME OVER)
- NAME ENTRY
- CONTINUE
R-TYPE (PC88VA2)OPNA
- OPENING
- BATTLE THEME (STAGE 1 The Encounter)
- BOSS THEME
- RETURN IN TRIUMPH (STAGE CLEAR)
- MONSTER BEAT (STAGE 2 Life Forms in a Cave)
- BATTLE PRESSURE (STAGE 3 Giant Warship)
- GRANULATIONS (STAGE 4 A Base on The War Front)
- MONSTER LURKING IN THE CAVE (STAGE 5 The Den)
- SCRAMBLE CROSSROAD (STAGE 6 Transport System)
- DREAM ISLAND (STAGE 7 A City in Decay)
- WOMB (STAGE 8 A Star Occupied by The Bydo Empire)
- LIKE A HERO (ALL STAGE CLEAR)
- THE END OF A WAR (GAME OVER)
- NAME ENTRY
- CONTINUE
R-TYPE (MSX)PSG
- BATTLE THEME (STAGE 1 The Encounter)
- BOSS THEME
- RETURN IN TRIUMPH (STAGE CLEAR)
- MONSTER BEAT (STAGE 2 Life Forms in a Cave)
- BATTLE PRESSURE (STAGE 3 Giant Warship)
- GRANULATIONS (STAGE 4 A Base on The War Front)
- MONSTER LURKING IN THE CAVE (STAGE 5 The Den)
- SCRAMBLE CROSSROAD (STAGE 6 Transport System)
- DREAM ISLAND (STAGE 7 A City in Decay)
- WOMB (STAGE 8 A Star Occupied by The Bydo Empire)
- LIKE A HERO (ALL STAGE CLEAR)
- THE END OF A WAR (GAME OVER)
- CONTINUE
R-TYPE (MSX)FM
- BATTLE THEME (STAGE 1 The Encounter)
- BOSS THEME
- RETURN IN TRIUMPH (STAGE CLEAR)
- MONSTER BEAT (STAGE 2 Life Forms in a Cave)
- BATTLE PRESSURE (STAGE 3 Giant Warship)
- GRANULATIONS (STAGE 4 A Base on The War Front)
- MONSTER LURKING IN THE CAVE (STAGE 5 The Den)
- SCRAMBLE CROSSROAD (STAGE 6 Transport System)
- DREAM ISLAND (STAGE 7 A City in Decay)
- WOMB (STAGE 8 A Star Occupied by The Bydo Empire)
- LIKE A HERO (ALL STAGE CLEAR)
- THE END OF A WAR (GAME OVER)
- CONTINUE
R-TYPE (X68000)
- TITLE
- COIN
- BATTLE THEME (STAGE 1 The Encounter)
- BOSS THEME
- RETURN IN TRIUMPH (STAGE CLEAR)
- MONSTER BEAT (STAGE 2 Life Forms in a Cave)
- BATTLE PRESSURE (STAGE 3 Giant Warship)
- GRANULATIONS (STAGE 4 A Base on The War Front)
- MONSTER LURKING IN THE CAVE (STAGE 5 The Den)
- SCRAMBLE CROSSROAD (STAGE 6 Transport System)
- DREAM ISLAND (STAGE 7 A City in Decay)
- WOMB (STAGE 8 A Star Occupied by The Bydo Empire)
- LIKE A HERO (ALL STAGE CLEAR)
- THE END OF A WAR (GAME OVER)
- NAME ENTRY
- CONTINUE
R-TYPE (GAMEBOY)
- TITLE
- BATTLE THEME (STAGE 1, 3, 5)
- BOSS THEME
- RETURN IN TRIUMPH (STAGE CLEAR)
- MONSTER BEAT (STAGE 2, 4, 6)
- LIKE A HERO (ALL STAGE CLEAR)
SUPER R-TYPE (Super NES)
- TITLE
- R-9, TO THE FRONT! (START)
- SOLO SORTIE (STAGE 1 Space)
- RETURN OF THE CREATURE (BOSS STAGE)
- TO THE NEXT ZONE! (STAGE CLEARANCE)
- COUNTERATTACK '91 (STAGE 2 Ruins)
- AS WET AS A FISH (STAGE 3 Cave)
- A SUBMERGING TITAN (STAGE 4 Giant Space Ship)
- DREAM OF A LABYRINTH (STAGE 5 Mining Field)
- R DANCE (STAGE 6 Recycling Factory)
- NATIONAL ANTHEM OF BYDO EMPIRE (STAGE 7 Bydo Empire)
- ESCAPE FROM THE BYDO EMPIRE [PART 1] (ESCAPE)
- ESCAPE FROM THE BYDO EMPIRE [PART 2] (ENDING)
- TRY HARDER! (NOVICE MODE ENDING)
- R-TYPE MEDLEY (STAFF AND MUSIC LIST)
- A COMBAT IS OVER. (GAME OVER)
- BLAST ROCK (CONTINUE)
- BONUS TRACK (SECRET)
R-TYPE COMPLETE CD (PC-Engine Super CD・ROM2)
- OP.1
- OP.2
- OP.3
- OP.4
- OP.5
- OP.6
- OP.7
- TITLE
- OP.8
- BATTLE THEME (STAGE 1 The Encounter / STAFF CREDIT : EASY・NORMAL)
- BOSS THEME
- RETURN IN TRIUMPH (STAGE CLEAR)
- MONSTER BEAT (STAGE 2 Life Forms in a Cave)
- BATTLE PRESSURE (STAGE 3 Giant Warship)
- GRANULATIONS (STAGE 4 A Base on The War Front)
- MONSTER LURKING IN THE CAVE (STAGE 5 The Den)
- SCRAMBLE CROSSROAD (STAGE 6 Transport System)
- DREAM ISLAND (STAGE 7 A City in Decay)
- WOMB (STAGE 8 A Star Occupied by The Bydo Empire)
- ENDING : EASY
- ENDING : NORMAL
- ENDING2 : NORMAL
- STAFF CREDIT : HARD
- THE END OF WAR (GAME OVER)
- CONTINUE
R-TYPE II (GAMEBOY)
- TITLE
- R-9, TO THE FRONT! ~ COUNTERATTACK (STAGE 1, 3, 5)
- BOSS THEME
- STAGE CLEAR
- WATER SPLASH (STAGE 2, 4)
- NAMELESS SOLDIERS (ENDING)
- GAMEOVER
- CONTINUE
SHUYAKU SENTAI IREM FIGHTER (GAMEBOY)
- BATTLE THEME
- BOSS THEME
R-TYPES (PlayStation)
- R's LIBRARY Ver.1.0
- ENDING MOVIE (R-TYPE 2 LOOP ENDING)
- ENDING MOVIE (R-TYPE II 2 LOOP ENDING)
- R-TYPE Δ MOVIE
R-Type Dimensions EX (NS/PS4/PC/iOS) /R-TYPE
- BATTLE THEME (STAGE 1 The Encounter)
- BOSS THEME
- RETURN IN TRIUMPH (STAGE CLEAR)
- MONSTER BEAT (STAGE 2 Life Forms in a Cave)
- BATTLE PRESSURE (STAGE 3 Giant Warship)
- GRANULATIONS (STAGE 4 A Base on The War Front)
- MONSTER LURKING IN THE CAVE (STAGE 5 The Den)
- SCRAMBLE CROSSROAD (STAGE 6 Transport System)
- DREAM ISLAND (STAGE 7 A City in Decay)
- WOMB (STAGE 8 A Star Occupied by The Bydo Empire)
- LIKE A HERO (ALL STAGE CLEAR)
- THE END OF WAR (GAME OVER)
- TITLE (NOT USE)
- R-9, TO THE FRONT! (START)
- COUNTERATTACK (STAGE 1 Ruins)
- BOSS THEME
- STAGE CLEAR
- WATER SPLASH (STAGE 2 The Cavern)
- METAL CRUSHER (STAGE 3 The Crimson Sky)
- SLIP SLIDIN' AWAY (STAGE 4 Sliding Paths)
- DEAD END (STAGE 5 Base Under Construction)
- BAIYO (STAGE 6 A Bydo Star)
- ESCAPE FROM THE EMPIRE (ALL CLEAR)
- GAME OVER
- CONTINUE (NOT USE)
- TITLE
COSMIC COP [Stereo ver.]
- COSMIC COP (TITLE)
- EMERGENCY SCRAMBLE (NAME ENTRY / GAMEOVER ~ CONTINUE)
- THE FUNKY FLAMINGO (ZONE A)
- MAJESTIC KILLER (BOSS)
- ENSURING SAFETY (ZONE CLEAR)
- SUDDENLY (ZONE B)
- SHIFT UP PASSAGES (ZONE C)
- ELECTRONIC HURRICANE (ZONE D)
- PROMENADE JUNGLE (ZONE E)
- LIKE THE STARDUST (ENDING)
©IREM SOFTWARE ENGINEERING INC. / ©SEGA / ©1987-2019 Tozai, Inc.
2021 MANUFACTURED BY CITY CONNECTION Co., Ltd
Licensed to and published by NIS America, Inc.